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Vampire the masquerade weapons chart
Vampire the masquerade weapons chart












The combat in V5 is extremely simplified to a point where weapons are only categorized by rough groupings. Other information is only for certain specific editions, like weapon damage for example. Some information can be useful regardless of the system used, such as weapon size, weight, ammo capacity, concealment, etc. It's up to you to select what's useful for your chronicle, ignoring what doesn't. However, not all information provided will be used in all editions. But it's encouraging to see different play styles catered for by its vampiric class system.NOTE ON V5 UPDATE This publication is designed to work with any edition of Vampire, so it contains information relevant to each one. I was a lot more comfortable as a Nosferatu, slinking through the shadows, keeping out of harm's way. The game has a very different, much more chaotic energy than a lot of battle royales. However, the combination of third-person shooting and those outlandish vampire powers is an entertaining one. Playing Bloodhunt as a straight shooter, I don't enjoy it quite as much-but that's likely down to personal taste. Their best ability is a super-jump that lets you leap for long distances, which made navigating the rooftops of Prague a breeze. This time I play as a member of the Brujah clan, who have a reputation as fierce warriors and carry an affinity for war in their blood. But to mix things up, I decided to take a more aggressive stance in a later match. But as a solo battle royale player, the Saboteur's magical stealth powers-and the verticality of the city-made for a satisfying couple of matches. When it was shootin' time, I inevitably got my ass kicked. A densely packed urban setting, without any really big open spaces, works surprisingly well for a battle royale game. It's also an effective setting in terms of map design, with narrow, maze-like alleys to skulk down and rooftops to scamper across. It's shadowy and atmospheric and exactly the kind of place you'd expect to find a load of vampires trying to murder each other. I especially like the seedy backstreets that are lit by fluorescent neon signs advertising strip clubs and love hotels. Prague looks great, with a mix of modern and historical buildings making for an interesting urban landscape. And because sprinting cancels the effect, you're encouraged to move slowly and methodically to stay hidden. But if you stay still, it's pretty effective camouflage. You're still visible, and I'm sure seasoned players will get frustratingly good at spotting these shimmering outlines. Your character model goes transparent-a similar effect to the stealth camo in the Metal Gear games-which makes you harder to spot in the cluttered, detailed alleys and rooftops of Prague. The Saboteur is great because crouching turns you partially invisible.














Vampire the masquerade weapons chart